Platform: 3DS
Time played: 35 minutes
Session fun rating: 8/10
Gruff men and high tech weaponry, sounds like Tom Clancy |
The game also introduces switches to disable enemy turrets and doors that need to have one member stand in a specific spot to open it. These sound like minor details but it did change how I approached the mission quite a bit.
Also, most of my characters now have a secondary weapon, usually grenades. I'm not really used to it yet so I sometimes forget I even had grenades in the first place. I've also started to use a special ability that allows a character to act twice in one turn. It was very useful for this mission since I often had to send out one member to a remote area so I used the ability on them so that they could get back in the action quicker. At the end of the mission, two suspicious men ran away and blocked the entrance I was going to use to reach...whatever I'm looking for.