March 16, 2016

XCOM 2

Date played: March 15th
Platform: PC

I'm getting really close to the end here...

I started with a rather difficult mission where I had to extract a VIP in a city. I actually had to reload at one point since I was being swarmed by enemies, mainly because I moved ahead too quickly. The second time around, it went smoothly. I destroyed a Sectopod, took out Advent soldiers and even mind controlled a Muton.

The extraction point for the VIP and my soldiers was on top of a building. I escorted the VIP there without any issues, then extracted him. When I did though, the aliens sent a grenade my way and blew up the roof where the extraction point was, rendering it unusable... This left all of my soldiers stranded on a roof, with 2 Sectoids and an Andromedon on my ass, with only 3 turns left... The new extraction point was on a different rooftop, kind of far away. I had to sprint to the new spot while holding off the enemies... It was very tight, but I made it out on the last turn.
Samus Aran is my best, strongest, most useful soldier
The next mission was a lot easier. All I had to do was reach a truck and steal it's contents. It was a rather small map, and the enemies weren't too crazy except for one Gatekeeper. I got Colonel Mustard to use the Domination move on an Andromedon early on. This allows me to mind control the creature during the whole battle, so it's a huge advantage.

Back on the Avenger, it's clear that I'm at the end of the game, I just need to hit the story mission that I have left. I'm swimming in supplies, and honestly, I don't really need them anymore. I've built multiple W.A.R. suits, which is the strongest heavy armor. I've made contact with all regions and have installed many radio beacons, granting me additional bonuses and supplies. I've got a couple of missions to deal with before I continue the story one, but I should get there soon.