December 7, 2015

Fallout 4

Date played: December 6th
Platform: PS4
Session fun rating: 8/10

Well, I completed the Cabot House quest line. It turns out, letting the father out of his cell was a bad idea, since he attacked Cabot House anyway and I had to kill him. He was a tough motherfucker, but my trusty .44 revolver and a few crits took him out quickly. I didn't get much as a reward, only caps, but Jack Cabot promised to have something for me in a week...

The rest of the night is a big fucking blur of mindless side quests for the Railroad. For example, I've been setting up weather vanes for Tinker Tom, who is gathering data for his experiments and gadgets. This meant revisiting a lot of the places I've already visited, like the Corvega Factory and three or four others. I also did some missions for P.A.M., the high tech robot that works for the Railroad. She gives me RFID chips which open up secret pre-war caches inside buildings. I did three or four of these also.
My .44 revolver is fucking awesome
Dr. Carrington, the Railroad's medical specialist, also had a few quests for me. I investigated the status of one of the safehouses, but found the place to have been sacked by Super Mutants. In another mission, I was tasked with contacting one of the Railroad's agents, but all I found was his corpse in the midst of a raider base. I'm now level 47 or so and have learned a lot of the luck skills. I'm a real crit machine, so much that I killed a Deathclaw in one shot of my .44 revolver. I've also got the top level of the gunslinger perk, which boosts by pistol damage like crazy.

I felt strong enough that I could take on one of the missions that had scared me off earlier, an assault on a raider base inside a large open pit mine. I cleared the outside area and honestly, I had to be real careful. These raiders are sporting some powerful weapons and some tough armor, but I made it through to the entrance of the subterranean mine.