January 26, 2014

Super Mario 3D World

Date played: January 25th
Platform: Wii U
Session fun rating: 10/10

I had an amazing time playing Mario with my girlfriend. We finished World 5 and did about half of World 6. The first level we played was littered with searchlights that sent Bullet Bills after us when we were seen. It's pretty tough to do this safely with two players, but we finally managed. The boss level was interesting because it introduced some really cool spiked frames of sorts that flipped around the entire level. We had to avoid them, jump through them and predict their movements. The boss itself was a giant version of this where we had to wait for the right time to attack it.
World 5's boss bites the dust...literally!

World 6 is incredible so far... It's set on a cloud and has had some of the best levels so far. The first was a fun ride through some clear pipes. Often, we had to dodge enemies by taking different pathways in the pipes. This one had the trickiest stamp yet, we eventually watched a walkthrough video to find it. The next level was simple, but also one of the best looking yet. Set on a derelict pirate ship during a thunderstorm, it really showed off the Wii U's power. That machine is a lot stronger than people give it credit for...

The next level is probably my favorite yet. We attacked an awesome Japanese-style temple, or dojo. My girlfriend had to use the Gamepad's touch screen to open doors, find secret passages and even helped immobilize enemies by touching them. The music and visual style here is impeccable. To top it all off, the level itself was tons of fun, filled with weird enemies, fun power ups and challenging secrets.