January 2, 2014

Super Mario 3D World

Date played: December 30th
Platform: Wii U
Session fun rating: 9/10

I had tons of fun playing 3D World with my girlfriend! It was a lot more fun than the last time since we got to play levels that had a bit more wiggle room for us to move around and not step on each other's toes. We beat the fourth world and most of the fifth, though we still have a couple of levels left. World 4 had a really cool rushing level that had 10 stars to grab, all within 10 second levels. We succeeded on the first attempt but it was pretty close. The castle level was cool too, though pretty easy. The best part was the boss, a giant rock and lava ball of sorts. It spawned rock and lava minions that we had to knock out then throw at the boss.
Lava Rock thing boss and his minions
World 5 is full of cool levels. The first one was set on a beach where we had to collect 5 keys to progress. The setting was simply beautiful and fun to navigate. We also got a little ride on the water dragon thing from an earlier world. The second level, Trapeze Theater, was beautiful too, though it was harder with two players. We had to swing from colorful trapeze devices to progress. The next level was one with very short time limit and a lot of cherry powerups, we had to replay it three times to get all the stars and the stamp.

We were then treated to one of the coolest looking levels yet, a wide open savanna filled with little secrets and huge cannons that launch the characters hundreds of meters away. We then played a cave level infested with Bob-ombs which we used to defeat enemies and discover secret areas. Finally, we played a level that is simply not built for multiplayer... Essentially, the level's platforms change position anytime someone jumps, which made it absolutely impossible to complete with two characters jumping. After a few lives lost, I decided to carry my girlfriend through the level as if she was just an item. That was fucking lame.