February 10, 2016

XCOM 2

Date played: February 9th
Platform: PC
Session fun rating: 10/10

Vicious. Savage. Ferocious. Heartless. Barbarous. Diabolical. Cruel.

These are the words that come to mind when I think of XCOM 2's enemies. I completed two missions, all while upgrading my Avenger, doing research and building new rooms. The first mission had me fight some enemies to recover some crucial supplies from a truck convoy. This is where the Viper enemy was introduced to me...

According the autopsy my science team performed on a Viper corpse, this is the pure form of the alien invaders. The scary, snake-like creatures have a special attack where they grab one of my soldiers and hold it in a sort of choke hold, slowly draining their health. It's dangerous, but manageable since any hit on the Viper will free the wounded soldier.

Fuck Vipers man.
Honestly, I had a lot of trouble with this mission. At the end of it, I had one unconscious soldier, which I carried on my back to safety, and 3 heavily wounded soldiers. It was really close... I've resorted to save scumming a bit... For the uninitiated, save scumming is saving the game often, then reloading a previous save when shit hits the fan. I usually don't do this in video games, but XCOM 2 is so fucking evil that I do it to reduce frustration. Even with save scumming, it's brutal, so I don't feel bad at all.

Before playing, I actually spent some time making some cool looking characters in the editor. These new units will show up randomly as recruits and in other spots in the game. I made 6 women and 6 men and I had fun with it. My friend had suggested some names, so I made those, then I made them look as close as I could to the real thing, though in some cases, it was very different considering the limited toolkit I had available. So I've got Rainbow Dash, Lucy Inthesky, Victoria Everglot, Samus Aran, Princess Zelda, G.I. Jane, Steve Jobs, Beetle Juice, Nacho Libre, Orion Belt, Link Inpark and Colonel Mustard.

The only one I've seen so far is Samus Aran, so I recruited her and sent her on her first mission. This time, I had to knock out a VIP and carry him to an extraction point. Unfortunately, there was a turn timer here, so the pressure was on. On my team, I had a sniper, a specialist with powerful healing, a grenadier and a rookie. It must have taken me over an hour to complete this mission. I had to reload multiple times to find a strategy that worked, and even then, I just scraped by at the last turn, rushing past a couple of aliens to reach the evacuation helicopter. Samus did a great job since she's the one who carried the VIP to safety and she got promoted to grenadier.

Back on the Avenger, I've made a significant upgrade to my combat capabilities by building a training center and purchasing the ability to send out 5 units out to battle instead of 4. This is a HUGE upgrade and I'm sure it will help me succeed.