October 18, 2015

Sly Cooper: Thieves in Time

Date played: October 17th
Platform: Vita
Session fun rating: 7/10

I played through all the levels in episode 3, culminating in a battle against Grizz the bear. Episode 3 was kind of weak honestly, outside of the training montage section. There was a big climbing section where I took Bob to steal some parts from a pterodactyl nest. It was actually kind of fun, but there were some sections where the rules weren't clear and I failed a few times. There was also a pretty fun Bentley section, where I did some platforming that was interesting.

The boss battle itself was all right, where Murray fought Grizz on a skating rink. It was actually a really frustrating event since it was on ice and Murray isn't exactly super nimble. I died repeatedly during a portion where Grizz had a stone shield around him and Murray had to hit some blocks to deal damage. I got through it, but it was only thanks to the checkpoints. After hitting him with enough blocks, Grizz and Murray engaged in a hilarious figure skating competition where I had to memorize some button presses, similar to a rhythm game.
Grizz
After beating the boss, the team repaired the van and somehow decided that the best thing to do was to time travel to a medieval era. I spent some time collecting bottles in the new area. It's a really well designed hub area, including some castles, moats, windmills, circus tents and large ships. Sly's ancestor in this era is Sir Galleth Cooper, a clown in the town circus. It seems that he needs rescuing.

Sly got a new costume, an archer's outfit. This means he can shoot arrows from a bow when near a bucket or arrows. These can then be tied to a rope to make tight-rope bridges. The first real mission was really cool, featuring lots of awesome platforming in the circus tent. The bow and arrow are definitely fun to use.