Date played: March 12th
Platform: PC
Time played: 60 minutes
Session fun rating: 3/10
Well, here is another disaster.... The first dungeon I tried was Scholomance. While it went pretty well, I had to leave after the first boss to go take care of my daughter.
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Sloppy tank. |
The second dungeon was awful. It was the third wing of Dire Maul and the tank was an idiot. The mobs in there hit pretty hard for a level 44 priest to heal so when the tank charges in and gets adds at almost every pull, things get messy. We even had a mage and a hunter so we could have sheeped and trapped some of the enemies but the tank wouldn't have it. Even worse, when we had a three mob pull with one melee enemy and two casters, the tank would just stay on the melee guy, leaving the two casters to hit me like a punching bag. We wiped three times and I left.
The last dungeon was Stratholm Live. While it went ok, we had a lot of sloppy pulls with adds. We did manage to finish it though and I got a nice new main hand weapon.