October 10, 2017

Mario + Rabbids Kingdom Battle

Date played: October 9th
Platform: Switch

Yesterday was Canadian Thanksgiving, and that means a day off for everyone, including my daughter. It was raining all day, so we ended up playing some Rabbids Kingdom Battle for a while in the afternoon.

We started by completing the last two challenge levels in the second world. One of them was really easy, since we're so overpowered, but the other required some strategy. I had to escort Toad through a gauntlet of Chain Chomps. These enemies always target the closest character, so I basically had to block Toad from the Chain Chomps by putting bodies in the way. Rabbid Yoshi was great for this, thanks to his shield.

We then moved on to the fourth and final world of the game. Set in and around a volcano, Bowser Jr. has built a veritable fortress here, taking a page from the book of Saruman. I've completed the first two levels, each featuring one battle. Some new enemies showed up, but they're just beefed up versions of previous enemies. Still, some of these guys have a LOT of HP, so they take some good coordination and careful planning.
The final world has a great look

The setting and atmosphere here is great. The Rabbids that decorate the world are still silly, stuff like drinking lava or scratching their ass on molten rock. At one point, because I don't have a healer on my team, I decided to swap out Rabbid Yoshi because he had almost no health left. I subbed him with Rabbid Luigi, and it worked rather well.

Rabbid Luigi's biggest advantage is his huge movement range and very damaging dash attacks, which also apply a vampire effect on him. He also has a badass rocket launcher. I don't usually keep him in the rotation because he's very fragile and doesn't hit that hard, but he works really well in missions that require lots of movement, or where enemies are easy to hit with dashes.