Date played: December 14th
Platform: Xbox One
Session fun rating: 8/10
The first Halo game is a very important game for shooters. Before it, Goldeneye held the hearts of console gamers. The difference between these two games is mind blowing... We all have fond memories of playing Goldeneye. You know, stuff like peeking at your friend's corner of the screen, insulting anyone who picked oddjob, using proximity mines like they were candy, etc. What we don't usually remember is how badly that game handled. Think about it for a minute, the controller didn't even have two analog sticks!
That's where Halo comes in. It completely redefined what it meant to play a shooter. Dual analog control, rechargeable health, a button dedicated to grenades and melee, the warthog and the two weapon limit were things that changed console shooters forever. But that's not why I love this game.
I love this game because every single fight is utterly enjoyable. Killing a grunt with a single pistol headshot, riddling an elite with an entire rifle clip, punching a jackal in the back of the head, sticking a ghost with a plasma grenade, shooting a rocket at a hunter and sliding around in a warthog makes this game special.
I played 4 levels, Halo, Truth and Reconciliation, The Silent Cartographer and Assault on the Control Room. Halo is still an introductory mission. It's the first time the Chief is on the ground and also the first time I get to drive a warthog, the iconic all terrain vehicle. I had to rescue some marines from 3 different areas on Halo. Nothing too special here, this is kind of the Green Hill Zone level for this game...
Truth and Reconciliation is one of the best missions in the game. Chief and company must sneak around to reach a parked Covenant ship, then use it's tractor beam to get on board and finally rescue Keyes, an important officer. The first portion of the level gave me a sniper rifle and asked me to stealth through a mountainous area. Stealth doesn't work too well in Halo, but thankfully, if I alerted the enemy, I was able to simply kill them. I fought my first hunter at the tractor beam. These armored beasts are best taken down with plasma grenades in this level, though regular gunfire will eventually work too. Finally, we got on the ship, blasted through everything and saved Keyes, then escaped successfully in a stolen Covenant drop ship.
The Silent Cartographer is probably my favorite mission in the entire game. Master Chief has to find a map room to find more information on Halo. This mission is played on a relatively small island, filled with beaches and palm trees. Chief gets to the two main structures by riding around the warthog outside, then going on foot inside the Covenant installations. There are hunters to fight, cloaked elites and even a few super strong elites that require lots of firepower to kill.
Assault on the Control Room is interesting at first, but holy fuck, does it get boring. It's also way too fucking long for it's own good. After getting the map, Master Chief enters a large subterranean area. There were portions of the mission where I got to ride the ghost, a small hovering attack vehicle. There was also a large section where I drove a scorpion tank and blew up everything in sight. the boring part was the second half of the mission where I went through corridor after corridor of shit... It all looked the same and lasted way too long.
Platform: Xbox One
Session fun rating: 8/10
The first Halo game is a very important game for shooters. Before it, Goldeneye held the hearts of console gamers. The difference between these two games is mind blowing... We all have fond memories of playing Goldeneye. You know, stuff like peeking at your friend's corner of the screen, insulting anyone who picked oddjob, using proximity mines like they were candy, etc. What we don't usually remember is how badly that game handled. Think about it for a minute, the controller didn't even have two analog sticks!
That's where Halo comes in. It completely redefined what it meant to play a shooter. Dual analog control, rechargeable health, a button dedicated to grenades and melee, the warthog and the two weapon limit were things that changed console shooters forever. But that's not why I love this game.
I love this game because every single fight is utterly enjoyable. Killing a grunt with a single pistol headshot, riddling an elite with an entire rifle clip, punching a jackal in the back of the head, sticking a ghost with a plasma grenade, shooting a rocket at a hunter and sliding around in a warthog makes this game special.
Halo: Combat Evolved redefined shooters forever |
Truth and Reconciliation is one of the best missions in the game. Chief and company must sneak around to reach a parked Covenant ship, then use it's tractor beam to get on board and finally rescue Keyes, an important officer. The first portion of the level gave me a sniper rifle and asked me to stealth through a mountainous area. Stealth doesn't work too well in Halo, but thankfully, if I alerted the enemy, I was able to simply kill them. I fought my first hunter at the tractor beam. These armored beasts are best taken down with plasma grenades in this level, though regular gunfire will eventually work too. Finally, we got on the ship, blasted through everything and saved Keyes, then escaped successfully in a stolen Covenant drop ship.
The Silent Cartographer is probably my favorite mission in the entire game. Master Chief has to find a map room to find more information on Halo. This mission is played on a relatively small island, filled with beaches and palm trees. Chief gets to the two main structures by riding around the warthog outside, then going on foot inside the Covenant installations. There are hunters to fight, cloaked elites and even a few super strong elites that require lots of firepower to kill.
Assault on the Control Room is interesting at first, but holy fuck, does it get boring. It's also way too fucking long for it's own good. After getting the map, Master Chief enters a large subterranean area. There were portions of the mission where I got to ride the ghost, a small hovering attack vehicle. There was also a large section where I drove a scorpion tank and blew up everything in sight. the boring part was the second half of the mission where I went through corridor after corridor of shit... It all looked the same and lasted way too long.