Date played: March 21st
Platform: PS4
Orisa is here!
The four-legged robot was added to the game's hero roster yesterday, so I gave her a whirl. Orisa is a tank with low mobility. She has 400 HP, half of which is armor and a relatively powerful cannon with 150 rounds per magazine. She can deploy a 900 HP shield, similar to Reinhardt's or Symmetra's, that is dropped on the ground. She can also fortify her body, reducing damage by half and preventing movement impairing effects like the sleep dart, the hook or the freeze gun. She can shoot a mini graviton surge projectile that can be triggered to pull enemies towards it. Finally, her Ultimate is a device that is dropped on the ground, greatly boosting the attack power of any nearby allies.
I was lucky enough to play two or three games with her. At first, I really struggled. She is slow as fuck, her weapon's projectiles are deceptively slow and her secondary fire is still confusing as fuck. Even the shield had a learning curve because of the throwing arc. Fortify and the Ultimate are easy enough to use.
Sombra was one of my worst problems when playing as Orisa. Sombra's hack works really well against Orisa and her EMP is even worse since it disables the Ultimate. Oddly enough, Orisa feels more like a slow D.Va with increased firepower than anything else. She feels like a secondary tank that benefits greatly from having another tank on the team. Roadhog worked well in the games I played.
In my second game, I was getting more comfortable with her weapon, shield and fortify. Orisa is definitely dangerous, but she also feels pretty high risk. Once she's fucked, she's fucked. One of her more powerful skills is how long she can continuously fire that cannon without reloading. The 150 rounds last a good long while, enough to actually provide covering fire. On more than one occasion, I kept a Soldier and a Widowmaker in check by just firing on their cover position, forcing them to stay out of combat for a few seconds and usually, enough to move the payload a good distance. It has pretty good range too, even though it's not very accurate.
I'm loving what I've played of Orisa so far, she will fill a role similar to D.Va and Zarya I think, and since tanks are my favorite class to play, I'm sure I'll end up playing her quite a bit! She's really good at putting sustained pressure on the enemy team...
Today's play of the night is all about Orisa. This is my second full game as her, and I feel like I did pretty good considering she's brand new. We are attacking on Route 66 and while I'm clearly not doing that great, I have a few good moments sprinkled in here and there. I also did poorly with her Ultimate and secondary fire, but still, I think it's a decent start. We managed a team kill at the end, which won us the match!
Platform: PS4
Orisa is here!
Orisa |
I was lucky enough to play two or three games with her. At first, I really struggled. She is slow as fuck, her weapon's projectiles are deceptively slow and her secondary fire is still confusing as fuck. Even the shield had a learning curve because of the throwing arc. Fortify and the Ultimate are easy enough to use.
Sombra was one of my worst problems when playing as Orisa. Sombra's hack works really well against Orisa and her EMP is even worse since it disables the Ultimate. Oddly enough, Orisa feels more like a slow D.Va with increased firepower than anything else. She feels like a secondary tank that benefits greatly from having another tank on the team. Roadhog worked well in the games I played.
In my second game, I was getting more comfortable with her weapon, shield and fortify. Orisa is definitely dangerous, but she also feels pretty high risk. Once she's fucked, she's fucked. One of her more powerful skills is how long she can continuously fire that cannon without reloading. The 150 rounds last a good long while, enough to actually provide covering fire. On more than one occasion, I kept a Soldier and a Widowmaker in check by just firing on their cover position, forcing them to stay out of combat for a few seconds and usually, enough to move the payload a good distance. It has pretty good range too, even though it's not very accurate.
I'm loving what I've played of Orisa so far, she will fill a role similar to D.Va and Zarya I think, and since tanks are my favorite class to play, I'm sure I'll end up playing her quite a bit! She's really good at putting sustained pressure on the enemy team...
Today's play of the night is all about Orisa. This is my second full game as her, and I feel like I did pretty good considering she's brand new. We are attacking on Route 66 and while I'm clearly not doing that great, I have a few good moments sprinkled in here and there. I also did poorly with her Ultimate and secondary fire, but still, I think it's a decent start. We managed a team kill at the end, which won us the match!