Date played: May 3rd
Platform: PS4
Back in the early days of the PS2, there was a little game called Frequency made by a then unknown developer named Harmonix. Frequency can be seen as the genesis of modern music games, and it could be said that it led directly to the birth of Guitar Hero. It featured the same "note highway" seen in Guitar Hero and Rock Band, though it was played with a controller instead of with plastic instruments. I played Frequency back in 2001 and liked it.
Frequency had a sequel, a game named Amplitude, which iterated on the concept. Last year, Harmonix decided to make a new version of Amplitude for modern consoles. While it isn't the type of game I would play very often, I saw there was a demo and decided to try it out.
Amplitude is surprisingly fun to play, even after all these years and the flood of music games of the last generation. The demo featured 3 electronic tracks which were good, but not amazing. I played them all and even tried to beat my score a couple of times.
The concept is nice, where you control a little ship that can move between different note highways. Each track has notes for different instruments and even a vocals track. By completing a segment of a particular instrument, the music for it continues for a while, giving the player a chance to complete other segments and hopefully, make the song sound better. It's very satisfying.
It's also kind of difficult, and I keep thinking that I would love a game like this that is played with plastic guitars. It would make hitting the notes more fun and a bit easier instead of the regular controller.
Platform: PS4
Back in the early days of the PS2, there was a little game called Frequency made by a then unknown developer named Harmonix. Frequency can be seen as the genesis of modern music games, and it could be said that it led directly to the birth of Guitar Hero. It featured the same "note highway" seen in Guitar Hero and Rock Band, though it was played with a controller instead of with plastic instruments. I played Frequency back in 2001 and liked it.
Frequency had a sequel, a game named Amplitude, which iterated on the concept. Last year, Harmonix decided to make a new version of Amplitude for modern consoles. While it isn't the type of game I would play very often, I saw there was a demo and decided to try it out.
Amplitude is surprisingly fun to play, even after all these years and the flood of music games of the last generation. The demo featured 3 electronic tracks which were good, but not amazing. I played them all and even tried to beat my score a couple of times.
The concept is nice, where you control a little ship that can move between different note highways. Each track has notes for different instruments and even a vocals track. By completing a segment of a particular instrument, the music for it continues for a while, giving the player a chance to complete other segments and hopefully, make the song sound better. It's very satisfying.
It's also kind of difficult, and I keep thinking that I would love a game like this that is played with plastic guitars. It would make hitting the notes more fun and a bit easier instead of the regular controller.