June 6, 2014

Watch Dogs

Date played: June 5th
Platform: PS4
Session fun rating: 8/10

Well, Watch Dogs is an open world game...and it feels like almost every other open world game in recent memory. Be it Assassin's Creed, Infamous or Grand Theft Auto, it all kind of plays the same way. Watch Dogs has a cool opening though, as we meet the protagonist, Aiden Pearce. He is in the middle of beating up a dude. Bits of story are thrown around as needed, but basically, Aiden is a highly skilled hacker who pissed off someone that decided to fight back by killing his 6 year old niece. His job is to find that person.

The whole game revolves around ctOS, a city-wide electronic surveillance system implemented in the city of Chicago. It includes tons of stuff, like security cameras, door locks, bridges, vehicle systems, smartphones, PC's and much more. Aiden can hack these things at will to serve him, which makes for some cool gameplay concepts.

Aiden Pearce in his hideout
In the baseball stadium where our hero beat the living shit out of the other dude, things got a little crazy during my escape. Cops showed up and everything went badly... I used the blackout ability to, well, create a huge blackout in the stadium so help me escape.

I didn't play any other story missions as the map opened up with hundreds of interesting things to do. I stopped some crimes, stole some cars, hacked a weapons cache, infiltrated a few people's home networks (funny as fuck), collected some collectibles, escaped the cops, scanned QR codes and even hacked a tower that serves almost exactly the same purpose as the Assassin's Creed games. The game looks nice, but not as good as Infamous. It runs smoothly and handles very well. There's a skill tree in there too, with tons of abilities to upgrade. I'm liking what I played so far, but it's clear that I've played tons of games like these in the last few years.