May 19, 2014

Child of Light

Date played: May 18th
Platform: PS4
Session fun rating: 9/10

All it took was one trailer, and I HAD to get Child of Light. It's a turn based RPG made in Montreal that features a little princess who dies. She wakes up in a strange world and wants to find a way out to find her daddy. The game is played on a 2D plane, where Aurora must explore the world, fight monsters, meet interesting folk and find her way. She meets a firefly early on that tags along and can be controlled by the second stick or a second player.

I ended up playing this with my girlfriend, who played the firefly. It can gather items, stun enemies, heal Aurora, slow down enemies in combat and is generally helpful. I fought tons of monsters in turn based combat, using a sword and magic to level up. There's a cool skill tree available too, which grants Aurora new powers and stat upgrades.

Aurora explores the first area of the game
The combat system is really interesting because of the way time affects it. There's a meter, sort of like the ATB system from some Final Fantasy games, that directs the flow of combat. Spells and attacks can be interrupted or blocked if timed correctly, which makes for some really fun scenarios.

After the first boss battle (which was amazing!), I learned how to fly and found a new party member, a jester. She has strong attacks and can heal, which makes things a lot easier. I am playing on hard as people on the internet seem to indicate that normal was way too easy.

The amazing art work and music really set the mood and are compelling me to move forward and see what lies around the next corner. I really like this game...