August 15, 2017

Front Mission 3

Date played: August 14th
Platform: Vita

I spent the night at a hotel and had a bit of time to kill, so I played Front Mission 3, making some real progress for the first time in this very old and ugly PS1 tactical RPG. It's a very Japanese game in it's setting, mood and story. Thankfully, the story has been pretty damn cool so far, since it's about a couple of test pilots that discover a grand conspiracy in the Japanese military and government. Using giant robotic war machines called Wanzers, they fight back against all conspirators, teaming up with a foreign woman who is also a skilled pilot.
We fought other Wanzers, some helicopters and some tanks!

What I'm really here for is the tactical turn-based combat though, one of my favorite video game genres. The combat here is deep and very tactical. Since the game's mechanics allow for individual part destruction, sometimes, I'll up fighting with a missing arm, or with lower mobility due to damaged legs.

The main character has a shotgun and a melee weapon, his buddy has a small machine gun and the girl has a missile launcher. They also each have some individual skills, such as improved accuracy on occasion, or pilot damage. It's lots of fun to play really. There's also an elaborate fake internet, which is interesting considering that this game came out in 1999.

The only thing that really hurts this game is how fucking ugly it can be at times. I have a pretty high tolerance for bad graphics for these types of games, but holy fucking shit man, this game is ugly. Still, the deep combat, cool looking mechs, intriguing story and sci-fi military thematic is really working for me.