March 18, 2015

OlliOlli 2

Date played: March 17th
Platform: PS4
Session fun rating: 10/10

Well, fuck. OlliOlli 2 is awesome.

While I liked the first game on Vita, it became too difficult too quickly for me. The same could happen with this sequel, but so far, it has some significant improvements. The only thing I really don't like is that they changed the graphics style. Gone is the incredible pixel art from the first game, now replaced with clean 2D art that doesn't look great.

The game plays a lot like the first, but with some added kinks to make things crazier. The first is the addition of launchers. These are little ramps that can propel the skater in the air if timed perfectly, allowing him to reach higher platforms or grind spots.

The second addition changes the game completely... Manuals. As when Tony Hawk introduced manuals to the game, their addition to OlliOlli 2 makes infinite combos feasible and fun. I played through the first area, Olliwood, pretty easily. When I reached the second area, an Aztec temple, I had to learn some new skills.

In one of the most satisfying 45 seconds of my gaming life, I managed to complete a full combo throughout the entire level by grinding, jumping, flipping and riding manuals. I scored an insane amount of points too! Now, that didn't happen in a single attempt... I had to retry this over 30 times before I succeeded. Throughout my attempts, I knew I was getting closer and closer to getting it, so it was pretty motivating. The pumping soundtrack also helped a lot...

OlliOlli 2 is scary. It's difficult. It's fun.