January 30, 2016

Multiplayer Fridays: Savage edition

Date played: January 29th
Platform: PC
Session fun rating: 10/10

It's kind of become a weekly habit. Every Friday in the last few weeks, me and my youngest brother got together for some gaming, and last night was no exception. Most of our night was spent playing Rocket League, as usual, but we also played the demo for Toy Box Turbos and a bit Monaco.

Our first 4 or 5 matches of 2v2 Rocket League were pretty fucking rough. We didn't win and we had a hard time setting up plays. After a few matches, our plays were better, but we were still losing. It wasn't until about the 6th match that we were back to our old selves and dominating the field. In fact, we were absolutely excellent from that point on, winning almost every match.

We had remarkable teamwork and communication. It doesn't take much in this game to communicate what's happening. Simple statements like "I got it", "I missed it", "Careful, ball's coming fast", "Clearing" and "Centering" go a very long way to make a better team. It doesn't hurt that we're fast and have pretty good aim, but most of our success comes from communication.

One of the teams we played against, which we beat 8-4, stated "I think it's the worse I've ever been beaten" and "Can't argue against that teamwork...". When I told them that we were brothers, they didn't seem surprised at all!
I boost towards the ball and score while my brother protects it
After decimating our opponents, we played a couple of rounds of multiplayer Toy Box Turbos, which plays exactly like the old Micro Machines games, except that there are weapons. It was lots of fun, but it doesn't have a lot of lasting appeal, it gets repetitive pretty quickly.

Finally, we tried out another game I had in my Steam library that I had never tried called Monaco. This thing is a 2D, multiplayer stealth heist game. The coolest thing about it is that you can only see what your character sees based on his field of view, even though it has a top-down view. That means that to see around a corner, you have to expose your character to enemies slightly.

There are different classes, like a lockpick specialist and a dude who can knock out guards. It was fun to work together to take out guards and reach the exits, but it was sometimes really hard to tell what's happening on screen because the graphics are a bit too retro for their own good. It would have worked better if the image was clearer. I also enjoyed the smooth, classy jazz and the amazing French voice acting. The guards, with their heavily parisian accent shout out things like "Je vais te tuer!" and
"Merde, je ne le vois plus!". We played 3 or 4 missions together, then called it a night.