August 17, 2013

Mario & Luigi: Dream Team

Date played: August 16th
Platform: 3DS
Session fun rating: 8/10

I've been a big fan of the Mario & Luigi series. Superstar Saga is still the best but I never completed Bowser's Inside Story or Partners in Time. It's weird too, in the last year, I've played a shit ton of Mario games. It started with NSMB 2, then Paper Mario Sticker Star, NSMBU and even Mario VS Donkey Kong.

Dream Team starts with the crew being invited to a resort for a vacation. The tutorials were presented as activities from the welcome committee. It was a bit long and the characters have a tendency to repeat themselves a lot, but the setup is interesting and the text is funny. Soon enough, we got wrangled into an adventure. Luigi falls asleep on a treasure we found and creates a portal to his imagination. Peach gets sucked in and Mario must now rescue her from the Dream World. That treasure ended up being a stone Pi'illo, the resort's ancestor residents. By destroying nightmare chunks in the dream world, the guys wake up and help Mario and Luigi find the Princess.
No Bowser this time?

The combat is nice. In the real world, both Mario and Luigi are playable, presenting combat very similar to what was seen in the series past. In the dream world though, Mario is joined by Dreamy Luigi. This representation of Luigi is stronger, more handsome and generally more awesome. He has tons of copies of himself that he uses to attack with Mario.

In the real world, there is 3d navigation and basic puzzles involving hammers and jumps. In the dream world, navigation is 2D and the puzzles require "Luigination". This means poking, stroking and pulling at Luigi's real world face on the touch screen while seeing the results on the top screen. I pulled Luigi's mustache to make Mario slingshot to different areas and tickled his nose to have him sneeze in the dream world, moving objects around. I'm excited to see where this game goes from here!