August 9, 2016

Overwatch

Date played: August 8th
Platform: PS4

I had a good time with Overwatch yesterday, though I didn't play it that much. I kind of had a rough start though. In one king of the hill match, we had 3 fucking Winstons... It didn't work at all, we just couldn't deal enough damage. It didn't help that two of the Winstons thought it was a good idea to fight off the point. In fact, that happened a lot yesterday, people fighting in places that don't matter.

I did have a few amazing matches with both Lucio, Reinhardt and Zarya. I actually ended up playing on Hollywood a lot, so let's talk about that map today. Hollywood is a hybrid map, which means the attackers must first capture a point, then escort the payload to the end.

The starting area for the attackers is a movie theater, lovingly decorated with funny movie posters and popcorn. The first area is a large street that is really open, giving the defenders many options for setting up powerful defenses. There's a building on the left and a smaller building on the right, both of which can be used as alternate routes.
Hollywood
Then there's the giant choke point. It has one large gate, and one side door. In front of the gate is a balcony that is often used by defenders. You'll often see Bastion, Widowmaker, Hanzo and Ana set up over there. Genji, Tracer and Reaper like to use it as an escape/attack route. The side door is difficult to enter because it's often well protected. Once past the choke point, there is a side route next to the balcony that can be used to flank. There is also a small elevator that continuously moves up and down. This one is often used by Torbjorn or Bastion to set up tough defenses.

I fucking love playing as Reinhardt on this map, on both attack and defense. Zarya is also one of my favorites here, she does well in the type of battles that happen here. Yesterday, I had a very good defense match as Reinhardt here where we stopped the enemy team from capturing the first point, denying them the payload completely.

After the first point is captured, the attackers must move the payload to the end of the map. One of my favorite things about this map is the beautiful and varied decor. The payload travels through a bunch of different movie sets. The biggest portion of the map is set in a western movie, filled with dusty roads and wooden buildings. This part of the map is difficult for both teams as there are tons of different routes and side rooms.

Finally, the last room is a cramped push for the payload. Defenders try to set up long range defenses here, with Bastion and Widowmaker being favorites. When shit gets closer to the objective, you'll see D.Va, Roadhog and Reaper really shine. Reinhardt can be a key element here also, since it's one huge corridor, so his shield can change the whole game.

I love Hollywood!