Date played: Most days...
Platform: PS4
I've played a lot of Overwatch during the last few days. I think it's time for me to talk about King's Row, one of the hybrid maps. It begins with the attackers who spawn near a large street area. Further ahead, there's the first huge choke point of the map, a set of walls with a big gap in the middle. There's a side passage through a building that is often used by flankers and snipers.
The defenders have a lot to work with here, with many tight corners to hide on the path to the objective. There are many good opportunities for Bastion, Torbjorn, Symmetra, Widowmaker and Ana here. Reinhardt is also incredibly effective here because of the big choke point.
The point is pretty wide open, and has a few windows overlooking it, making it perfect for Widowmaker to work her magic. Genji and Tracer are always fucking annoying in this map also because they can easily retreat to safety after an attack.
On offense, I love playing as Reinhardt if they have solid defenses. I also like to use Winston here, since there are many ways to flank to reach the objective, and it can work well against snipers and healers who stay in the back. He's good to fuck up their defenses here too, causing confusion and mayhem. Zarya is also a good pick if there's another solid tank on the team.
On defense, I usually play Reinhardt again, but sometimes I'll use Symmetra. Shit, I've even used Bastion a few times, and I hate playing him, but he's really useful on this map sometimes.
The middle part of the map is payload escort. Honestly, it's really hard to defend this part because the spawn room is just so fucking far away, so typically, if we can't hold them at the first point, we won't hold them in the second portion of the map. There is a great choke point early on, just after the payload is activated.
Last night, I had an amazing moment as Reinhardt on defense at this choke point. A group of 4 players were retreating from our attacks behind the payload. I shimmied to them, shields up, until I had all of them in my sight. Then, in a stroke of genius, our team's Ana nano-boosted me! I used my ultimate to stun the 4 players, threw a fire strike at them, then swung the hammer like a madman. This resulted in a quadruple kill and the play of the game. It was very satisfying...
The last portion of the map is really rough, though also a lot of fun. This is a massive corridor, with only a couple of small side rooms and passages. Giant battles rage here every single time. Again, Widowmaker and Bastion can wreck shit up here. Pharah is also very useful in this section, since there are a few bottomless pits and lots of clumped up enemies.
The end of King's Row is home to some of the best battles I've ever had in this game, I love this map!
Platform: PS4
I've played a lot of Overwatch during the last few days. I think it's time for me to talk about King's Row, one of the hybrid maps. It begins with the attackers who spawn near a large street area. Further ahead, there's the first huge choke point of the map, a set of walls with a big gap in the middle. There's a side passage through a building that is often used by flankers and snipers.
The defenders have a lot to work with here, with many tight corners to hide on the path to the objective. There are many good opportunities for Bastion, Torbjorn, Symmetra, Widowmaker and Ana here. Reinhardt is also incredibly effective here because of the big choke point.
King's Row |
On offense, I love playing as Reinhardt if they have solid defenses. I also like to use Winston here, since there are many ways to flank to reach the objective, and it can work well against snipers and healers who stay in the back. He's good to fuck up their defenses here too, causing confusion and mayhem. Zarya is also a good pick if there's another solid tank on the team.
On defense, I usually play Reinhardt again, but sometimes I'll use Symmetra. Shit, I've even used Bastion a few times, and I hate playing him, but he's really useful on this map sometimes.
The middle part of the map is payload escort. Honestly, it's really hard to defend this part because the spawn room is just so fucking far away, so typically, if we can't hold them at the first point, we won't hold them in the second portion of the map. There is a great choke point early on, just after the payload is activated.
Last night, I had an amazing moment as Reinhardt on defense at this choke point. A group of 4 players were retreating from our attacks behind the payload. I shimmied to them, shields up, until I had all of them in my sight. Then, in a stroke of genius, our team's Ana nano-boosted me! I used my ultimate to stun the 4 players, threw a fire strike at them, then swung the hammer like a madman. This resulted in a quadruple kill and the play of the game. It was very satisfying...
The last portion of the map is really rough, though also a lot of fun. This is a massive corridor, with only a couple of small side rooms and passages. Giant battles rage here every single time. Again, Widowmaker and Bastion can wreck shit up here. Pharah is also very useful in this section, since there are a few bottomless pits and lots of clumped up enemies.
The end of King's Row is home to some of the best battles I've ever had in this game, I love this map!