August 28, 2016

Overwatch

Date played: August 25th, 26th and 27th
Platform: PS4

I played quite a bit of Overwatch over the last few days. I've been practicing a lot with Zenyatta, and honestly, I've been doing quite well with him. In a few cases, I managed to get 5 medals, with a few golds in there. His discord orb is a real game changer against tanks and other hard to kill targets like Genji and Tracer.

I also tried out Roadhog in one match and did surprisingly well, considering it was my first time trying him. He's not always useful, but when he works, he really works. I also played with my brother a lot, and as usual, we make a great team and win often.

I think it's time I talked about Route 66. It's actually one of the maps I dislike the most... It's a payload map set in the USA. It has a great theme overall, with beautiful decor. There's a diner, a gas station, a wrecked train, some garages and just a great visual style.

Route 66 is a payload map, like Dorado and Gibraltar. The opening section is really fun. The attackers come out of the diner and try to get to the payload, waiting behind a large train wreck. There are long sight lines here, making Widowmaker, Hanzo, Bastion, Torbjorn and Ana a very common sight. There's even a little bridge at the end of the first stretch, perfect for these heroes.

I always love to play as Reinhardt here, since there's often a lot of fire to block in the opening moments, and staying on the payload is difficult without his big shield. Winston can work wonders on attack here also, rushing the snipers and other long range heroes. I've also done well with Zarya and Zenyatta here.

Route 66
After the first stretch, there's a tough battle next to the gas station. What makes this place tricky is that there are often defenders on the roof of the gas station, or on a small elevated ledge further back. Enemies here are difficult to dislodge, so attackers will often have Genji, Tracer or Reaper to take care of the rooftop fighters.

Once the first checkpoint is taken, the second portion of the map is relatively easy for attackers. Defenders spawn very far from the payload, so attackers will often walk through this section without much of a fight until they get really close to the checkpoint.

The final portion of the map is devious, and this is the part that I don't really like. It's kind of claustrophobic, with few side paths and long sight lines. The decor is drab and boring also, which doesn't help. I feel like defenders have a pretty big advantage here, making a good push by the attackers difficult. Lucio does very well on attack in this portion.

I don't really like Route 66, though it has some great moments.