December 8, 2013

Super Mario 3D World

Date played: December 6th
Platform: Wii U
Session fun rating: 10/10

Well, this game is fucking great and that's a fact. It runs flawlessly and looks great, but the level design steals the show. I played through the second world with my girlfriend. One of the levels had us navigate using our character's shadows which was tons of fun. The highlight was the level that introduced a new power-up, the cherry. It creates a clone of the characters which are then controlled all at the same time. It stacks too, at one point, I had four little Toads running around. It created some interesting gameplay scenarios and I hope it shows up again later on. We also picked up a Tanooki that gives a small floating ability and an attack with the tail.

We saved another fairy!
The boss battle was a classic, Super Mario Bros 3 style fortress guardian, but now in a 3D space. I can start to see that two players will be a challenge in some levels. For example, in one level, my girlfriend had to tap on the Gamepad to pull some platforms from the wall so that we could climb them. With two characters on screen, it was a little crowded and we lost a few lives this way. We reached the third world, an ice and snow area. While we only played the first level, the slippery ice made for some really fun sections, including a few spots where we could steal an enemy's skate-boot and navigate the ice more efficiently.