Date played: June 23rd
Platform: Xbox One
I played through the final 2 chapters of Act IV and there was a lot of fighting, gun shooting and plenty of big battles. Much of my time was spent trying to restore power an elevator that will lead us to the exit of the swarm-infested hive.
What that actually means is walking through many hallways, killing dozens and dozens of bad guys. Juvies and Drones are usually not a problem, but Pouncers, Scions, Carriers and Snatchers are always a huge challenge. At one point, our team split up to perform a task, and I had to protect the other group from a legion of Juvies.
Outside, we decided to head towards an old communications array to send a special message to "him". I kind of have to assume that means Cole or Baird, from the first few games, but we'll see. We fought many enemies outside in the middle of a giant wind storm. This means that many weapons are more difficult to use. For example, grenades are more difficult to aim, or any lobbed projectile.
There was a very cool looking section where the team used a very old siege engine as a catapult to take out a large turret. It looked incredible, but it controlled like fucking shit. I eventually got it, but the aiming system for that thing was just stupid.
By far, the most interesting thing to happen in these levels was the massive battle against a new type of enemy, the gigantic Swarmak. Derived from the iconic Brumak of the previous games, the bipedal monster is armed with an alarming amount of machine guns and rocket launchers... Thankfully, the battle area was very large, so that allowed us to move from cover to cover in relative safety.
Still, this was easily the longest and most interesting battle in the game. We had to damage the Swarmak by destroying 4 generators, then shooting at it's weak spots. Reinforcements were frequent and challenging, but I methodically killed everything in my path and took down the amazing Swarmak. The game's big bad guy was riding it too, with his half-crystallized face!
The team is still heading towards the communications tower. The final act of the game should be very interesting...
Platform: Xbox One
I played through the final 2 chapters of Act IV and there was a lot of fighting, gun shooting and plenty of big battles. Much of my time was spent trying to restore power an elevator that will lead us to the exit of the swarm-infested hive.
What that actually means is walking through many hallways, killing dozens and dozens of bad guys. Juvies and Drones are usually not a problem, but Pouncers, Scions, Carriers and Snatchers are always a huge challenge. At one point, our team split up to perform a task, and I had to protect the other group from a legion of Juvies.
Outside, we decided to head towards an old communications array to send a special message to "him". I kind of have to assume that means Cole or Baird, from the first few games, but we'll see. We fought many enemies outside in the middle of a giant wind storm. This means that many weapons are more difficult to use. For example, grenades are more difficult to aim, or any lobbed projectile.
There was a very cool looking section where the team used a very old siege engine as a catapult to take out a large turret. It looked incredible, but it controlled like fucking shit. I eventually got it, but the aiming system for that thing was just stupid.
Gears of War 4 has a great aesthetic |
Still, this was easily the longest and most interesting battle in the game. We had to damage the Swarmak by destroying 4 generators, then shooting at it's weak spots. Reinforcements were frequent and challenging, but I methodically killed everything in my path and took down the amazing Swarmak. The game's big bad guy was riding it too, with his half-crystallized face!
The team is still heading towards the communications tower. The final act of the game should be very interesting...