February 26, 2017

Starwhal

Date played: February 24th
Platform: PS4

I went to my brother's house for the evening, and we ended up trying some 4 player Starwhal for an hour or so. Starwhal is a 2D local multiplayer game in the same vein as Towerfall. Each player controls a starwhal, which is really just a fancy way of saying a space narwhal. The controls are very simple, you can only accelerate and turn the starwhal's body from side to side, so it kind of feels like an old top-down racing game for this stuff. Gravity matters too, so when you swim up, you should expect gravity to pull you back down slowly.
Starwhal is ridiculous
The objective of the game is to use your starwhal's horn to smash the heart of enemy starwhals. Each player gets 5 lives, and each heart hit takes one life away. The game wouldn't really work if it wasn't for one small detail... The heart of each starwhal is only vulnerable on one side of their bodies, either the top or the bottom depending on which side of the arena the player spawns in.

Because the controls are physics based, the battles are hectic and exciting! I did pretty well for the most part, but I didn't win a lot, I often placed 2nd. Each level has a big influence on how the battles play out. There's a ton of different levels, each with a different structure and elements. There's even a couple of levels with environmental hazards.

We had a great time fighting each other as Starwhals. Hell, we even customized them to match our personalities! I had a pink starwhal who wore a tutu and had a unicorn mask. Starwhal isn't as great as Towerfall or Sportsfriends, but it's still really enjoyable.