Date played: October 30th
Platform: Vita
Chrono Trigger is one of those classic games that will never go out of style. I've always loved this game and played it multiple times during my life, though I've never completed it. I had the itch to play it again recently, so I bought the PS1 version on PSN and am playing it on the Vita. This particular version is well known for having very long loading times compared to the SNES original or the DS remake, but it was the cheapest way to play it on a portable.
I didn't play for very long, but I at least managed to get through the intro. Crono is a young man who lives with his mother in a beautiful, verdant land. The game begins as his village celebrates the Millennial Fair, a celebration of the 1000th year of the kingdom.
I think it's important to note that this game was made in 1995, that's more than 20 years ago. Remarkably, the graphics and sound are as charming and beautiful as they were back then. There's an amazing amount of detail in the sprites, with characters designed by Akira Toriyama of Dragon Ball fame. Yasunory Mitsuda's music is also spot-on, creating a great atmosphere. I love that this game holds up so well, even after 20 years.
The opening moments of the game take Crono to the fair, where he gets to play a few games, meet some people, hear some gossip and visit a few shops. It's not long before our hero runs into a beautiful young girl named Marle. She bumps into Crono and loses a pendant, which I picked up and returned to her promptly. They pair up to see the fair together.
Lucca, a young engineer and friend of Crono's is showing off a new invention with her dad at the fair. They claim they can teleport someone instantly, so Crono puts on his brave face and jumps in as Marle watches. The experiment works (to everyone's surprise...), so Marle asks to try it. When she does though, her pendant reacts and somehow, a giant magical porthole rips open and takes Marle into the unknown. Crono then grabs the pendant and follows her into the void.
He lands in a forest and battles against some little goblins. I haven't had a chance to play much more than that, but it does introduce combat a little bit. While combat is actually pretty simple, there are some cool elements that make Chrono Trigger stand apart from other Japanese RPG's of the era. For example, enemies move around in the battle screen and attacks can target multiple opponents depending on their placement.
I can't wait to really dig into the game, but so far, nostalgia doesn't disappoint. Chrono Trigger still looks and feels as brilliant as it ever has.
Platform: Vita
Chrono Trigger is one of those classic games that will never go out of style. I've always loved this game and played it multiple times during my life, though I've never completed it. I had the itch to play it again recently, so I bought the PS1 version on PSN and am playing it on the Vita. This particular version is well known for having very long loading times compared to the SNES original or the DS remake, but it was the cheapest way to play it on a portable.
I didn't play for very long, but I at least managed to get through the intro. Crono is a young man who lives with his mother in a beautiful, verdant land. The game begins as his village celebrates the Millennial Fair, a celebration of the 1000th year of the kingdom.
I think it's important to note that this game was made in 1995, that's more than 20 years ago. Remarkably, the graphics and sound are as charming and beautiful as they were back then. There's an amazing amount of detail in the sprites, with characters designed by Akira Toriyama of Dragon Ball fame. Yasunory Mitsuda's music is also spot-on, creating a great atmosphere. I love that this game holds up so well, even after 20 years.
The opening moments of the game take Crono to the fair, where he gets to play a few games, meet some people, hear some gossip and visit a few shops. It's not long before our hero runs into a beautiful young girl named Marle. She bumps into Crono and loses a pendant, which I picked up and returned to her promptly. They pair up to see the fair together.
Lucca, a young engineer and friend of Crono's is showing off a new invention with her dad at the fair. They claim they can teleport someone instantly, so Crono puts on his brave face and jumps in as Marle watches. The experiment works (to everyone's surprise...), so Marle asks to try it. When she does though, her pendant reacts and somehow, a giant magical porthole rips open and takes Marle into the unknown. Crono then grabs the pendant and follows her into the void.
He lands in a forest and battles against some little goblins. I haven't had a chance to play much more than that, but it does introduce combat a little bit. While combat is actually pretty simple, there are some cool elements that make Chrono Trigger stand apart from other Japanese RPG's of the era. For example, enemies move around in the battle screen and attacks can target multiple opponents depending on their placement.
I can't wait to really dig into the game, but so far, nostalgia doesn't disappoint. Chrono Trigger still looks and feels as brilliant as it ever has.