Date played: February 14th
Platform: PS4
I played a couple more missions of Invisible Inc. last night. It's kind of a weird game to write about though. It's very slow and nothing or particular note really happens. The story isn't important, it's really just about the game's mechanics.
I think I played about 2 missions and both of them were pretty challenging, even though I'm playing on the "beginner" difficulty. Enemies roam around the maps a lot, they can walk a good distance and when they group up, they are deadly. I've started encountering armored enemies now, which can't be knocked out by regular stun guns unless they are hacked first.
I got lots of money and gear from the missions, which allowed me to upgrade my two agents quite a bit. Internationale is my favorite because she can hack stuff remotely, which is super useful. The other guy is Decker, who is a great thief. I've found my first gun in the game, a rifle that can be fired only once per mission, but kills it's target. I haven't used it yet but it seems like it will be useful.
There's a lot of careful planning to do during missions. This game is complex, but also very satisfying to play. Getting a perfect run feels fucking great. I fucked up once in a mission because I left Internationale on the wrong side of a door when I ended the turn. She was seen by a patrolling enemy, then killed. Thankfully, there's a "rewind" feature available. It returns the game to the beginning of the last turn, but it can only be used 3 times per mission. So far, I've only had to use it once, but it was really helpful and reduces frustration a lot.
Platform: PS4
I played a couple more missions of Invisible Inc. last night. It's kind of a weird game to write about though. It's very slow and nothing or particular note really happens. The story isn't important, it's really just about the game's mechanics.
I think I played about 2 missions and both of them were pretty challenging, even though I'm playing on the "beginner" difficulty. Enemies roam around the maps a lot, they can walk a good distance and when they group up, they are deadly. I've started encountering armored enemies now, which can't be knocked out by regular stun guns unless they are hacked first.
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Getting an interesting screenshot of this game is ... challenging. |
I got lots of money and gear from the missions, which allowed me to upgrade my two agents quite a bit. Internationale is my favorite because she can hack stuff remotely, which is super useful. The other guy is Decker, who is a great thief. I've found my first gun in the game, a rifle that can be fired only once per mission, but kills it's target. I haven't used it yet but it seems like it will be useful.
There's a lot of careful planning to do during missions. This game is complex, but also very satisfying to play. Getting a perfect run feels fucking great. I fucked up once in a mission because I left Internationale on the wrong side of a door when I ended the turn. She was seen by a patrolling enemy, then killed. Thankfully, there's a "rewind" feature available. It returns the game to the beginning of the last turn, but it can only be used 3 times per mission. So far, I've only had to use it once, but it was really helpful and reduces frustration a lot.